The following picture shows the basics for create a loop that runs every second. You’ll need to create a float variable (Named oneSecond in the screen shot) that has a value of 1 for one second. Changed if desired.
Put your actions in the “Execute every 1 Second” state
Problem: When changing the shader color on a game object, the color on other game objects changes.
Reason: This happens because the other game objects are using the same Mesh Renderer as the game object your modifying. So when your changing the shader, your actually modifying the Mesh Renderer, not the game object.
Fix: Change the Mesh Renderer for the game object.
In the example picture below, when you change the color on the cube (highlighted red) the color on the capsule changes, because they both are using the same Mesh Renderer (highlighted green). To fix, change either the Cube or Capsule to a different Mesh Renderer (highlighted green)
In the Unity Preferences go to External Tools and under the Android heading under SDK click browse
Locate your Android SDK folder and select folder. The SDK folder should be located under “C:\Users\User\AppData\Local\Android\Sdk”. You can check where the Android SDK Location is in Android Studio under Configure -> SDK Manager.